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Lightweight, advanced tool for browsing the Phaser docs and examples.
Powerful queries, fast responses. Inline preview. Source code viewer.
Phaser Labs integration. Online & offline support (PWA).
10 May 2022 Hi! Today we are releasing Phaser Editor 2D v3.33.1. This is a small release with a few bug fixes and minor features. Download Phaser Editor 2D v3.33.1 New project templates Now we have a project... Read more
09 May 2022 A new game fro Weveana, a studio based on Ecuador: Estamos orgullosos de presentar nuestro último videojuego, Super Bravo. Un videojuego realizado gracias a la colaboración del Instituto de Fomento... Read more
18 April 2022 Hi! A new version of the editor is ready! And this one is important. A lot of bug fixes. Some nice improvements, especially for the macOS/Safari combo. Native support for Apple M1. New features, like... Read more
15 April 2022 This new video tutorial from Weveana shows how to start making a very basic mechanic with Phaser & Phaser Editor 2D. The whole video is in Spanish. Como hacer un prefab en Phaser Editor y hacerlo... Read more
27 February 2022 Hi Today I'm publishing a minor update of the editor. It addresses the following issues: #190 Structuring the generated code so that vscode doesn't add imports to the section that gets overwritten.... Read more
12 January 2022 Hi! I'm pleased to announce the new Phaser Editor 2D v3.32.0! And the new Phaser Editor 2D Marketplace! By the way, Happy New Year! Download Phaser Editor 2D v3.32.0 Games and tutorials If you are... Read more
14 December 2021 Hi, Today I'm releasing a minor version 3.31.2 with bug fixes. Download Phaser Editor 2D v3.31.2 Starter templates: webpack build split output in chunks (main & phaser). Fixes webpack build of "A... Read more
29 November 2021 Hi! I'm happy to deliver a new version of Phaser Editor 2D! By the way, the editor sold this year's Black Friday/Cyber Monday season more than ever. Thank you! Download Phaser Editor 2D This v3.31.0... Read more
18 September 2021 Hi! I'm glad to announce a new release of Phaser Editor 2D: version 3.30.0! This version is 10 points ahead of the previous one (v3.20.0), it comes with some awesome new additions and breaking... Read more
23 August 2021 Hi! A new version of Phaser Editor 2D is available. This v3.20.0 is very important, it introduces a new feature: the nested prefabs. That's a game-changer feature, but it is not the only one. It has... Read more
Ourcade.co is an amazing (third-party) website full of content for learning and mastering Phaser game development.
It also provides online tools and components to boost your productivity.
British Conductors autographs , Adrian Boult , Dan Godfrey etc
By SuperTommy at Ourcade.co
We've got another video going over the use of PhaserEditor2D!
This time it is about creating a Preloader Scene to let players know that assets are being loaded before a game starts. Combine it with the Apple loading indicator from the blog post above!
PhaserEditor2D's project structure is a little bit different than the code-only project set-up that we usually use so this video goes over the things you need to know.
Memory Match in Phaser Editor 2D - A Mario Party-style Memory Game
By SuperTommy at Ourcade.co
This is a series for creating a Memory Match game with Phaser Editor 2D as found in Mario Party! 🎉 It takes the conceptually simple memory game mechanics and spices it up as only Nintendo can. You use a character to select boxes and find all matches before the time runs out.
Use Prefabs to Create Boxes in Phaser Editor 2D for Memory Match - Part 2
In part 2, we use the concept of Prefabs to create instances of boxes that share the same template and can be updated at the same time to layout the design of a level.
Components to Add Box Reveal in Phaser Editor 2D for Memory Match - Part 3
In part 3, we use User Components to add logic and functionality to boxes for revealing the item it is holding.
Checking for Matches in Phaser Editor for Memory Match - Part 4
In part 4, we implement checking for matches between boxes within the updated codebase that uses Components.
Determining Win Condition in Phaser Editor for Memory Match - Part 5
In part 5, we implement the logic for the evil bear and checking for the win condition when all matches are found.
Adding a Countdown Timer in Phaser Editor 2D for Memory Match - Part 6
In part 6, we add a countdown timer with User Components. Then we add a message when time's up and all matches have not been found.